Received: from unknown (HELO nexus.space.net.au) (203.38.10.2) by pop.onelist.com with SMTP; 3 Sep 1998 01:23:34 -0000
Received: from default (per2-89.space.net.au [203.38.11.165]) by nexus.space.net.au (8.9.1/8.8.7) with SMTP id JAA16159 for <amos-list@onelist.com>; Thu, 3 Sep 1998 09:25:23 +0800
Message-ID: <35EC9E90.6DA1@ozemail.com.au>
Date: Wed, 02 Sep 1998 09:25:36 +0800
From: Andy H <geosync@ozemail.com.au>
X-Mailer: Mozilla 3.04 (Win95; I)
To: Amos List <amos-list@onelist.com>
Mailing-List: list amos-list@onelist.com; contact http://www.onelist.com
Delivered-To: mailing list amos-list@onelist.com
Precedence: bulk
Reply-to: amos-list@onelist.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Subject: [amos-list] Amos to DirectX (slightly off-topic)
Status: O
X-Status:
From: Andy H <geosync@ozemail.com.au>
Hi all,
I don`t want to come out sounding like a smug bastard or a Microsoft
supporter, but I've been learning DirectX code and I believe it is
encouraging news for us AMOSers.
I`ve got this book 'Windows Game Programming For Dummies' by Andre
LaMothe, and it's a gem. Andre used to write Amiga games and it shows
in his code. Using DirectX w/ VC++, he has recreated much of AMOS
functionality but on a IBM platform.
I thought this DirectX stuff was going to be difficult and I found it
can be quite easy. Admittedly it's a bit of a grind to wade through
complexities of COM and methods for DirectX, but once you have read that
bit, the rest becomes a breeze.
This is starting to become a book review....Anyway my main point is,
using DirectX, us guys can get our Amiga games onto multiple platforms
with a bit of study of DirectX. I know it's defeating the purpose of
defending the Amiga and AMOS but wouldn`t you like more people to check
out your games? The new Sega console supports DirectX so you could